58 lines
2.1 KiB
Markdown
58 lines
2.1 KiB
Markdown
# Dev Journal - Cosmic Garden
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## 2026-08-19 - Statistics Panel Added
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### What was done:
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- Recreated the full Cosmic Garden game foundation (workspace was cleared between sessions)
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- Added a new **Statistics tab** to the side panel with detailed game metrics
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- Fixed global production bonus calculation in `game.js`
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### New Feature: Statistics Panel
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The stats panel tracks and displays:
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- Total Stardust Earned
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- Current Production Rate (✨/sec)
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- Total Clicks
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- Click Power
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- Time Played (formatted as HH:MM:SS)
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- Buildings Owned
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- Upgrades Purchased (with total count)
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- Achievements Unlocked (with total count)
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- Game Progress bar (percentage based on total stardust milestones)
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### Files Modified/Created:
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- `index.html` - Added Stats tab button and content area
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- `js/stats.js` - New file for statistics tracking and rendering
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- `js/game.js` - Fixed global bonus calculation in `getProductionPerSecond()`
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- `css/game.css` - Added styles for stats panel elements
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### Next Up:
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- Visual effects (particle effects on click)
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- Mobile touch optimizations
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- Prestige/reset system
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---
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### Session 1 - 2026-08-19 (14:35 UTC)
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**Status:** ✅ Particle Effects System Added
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#### What was done:
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- Created a complete particle effects system for visual feedback
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- Added click sparkle particles when harvesting stardust
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- Added building purchase burst effects on the building card
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- Added achievement unlock celebration effects
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- Added ambient twinkling stars to the background
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- Integrated particles into game.js, achievements.js, and main.js
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#### Files modified:
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- `js/particles.js` - New file with Particle system (click, building, achievement effects + ambient stars)
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- `js/game.js` - Added particle calls on harvest and buyBuilding
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- `js/achievements.js` - Added particle effect on achievement unlock
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- `js/main.js` - Added ambient star creation on init
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- `css/game.css` - Added particle styles and twinkle animation
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- `index.html` - Added particles.js script tag
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#### Next goals:
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- Mobile touch optimizations (tap feedback, responsive layout)
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- Prestige/reset system with bonuses
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- Sound effects for clicks and purchases
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