2.1 KiB
2.1 KiB
Dev Journal - Cosmic Garden
2026-08-19 - Statistics Panel Added
What was done:
- Recreated the full Cosmic Garden game foundation (workspace was cleared between sessions)
- Added a new Statistics tab to the side panel with detailed game metrics
- Fixed global production bonus calculation in
game.js
New Feature: Statistics Panel
The stats panel tracks and displays:
- Total Stardust Earned
- Current Production Rate (✨/sec)
- Total Clicks
- Click Power
- Time Played (formatted as HH:MM:SS)
- Buildings Owned
- Upgrades Purchased (with total count)
- Achievements Unlocked (with total count)
- Game Progress bar (percentage based on total stardust milestones)
Files Modified/Created:
index.html- Added Stats tab button and content areajs/stats.js- New file for statistics tracking and renderingjs/game.js- Fixed global bonus calculation ingetProductionPerSecond()css/game.css- Added styles for stats panel elements
Next Up:
- Visual effects (particle effects on click)
- Mobile touch optimizations
- Prestige/reset system
Session 1 - 2026-08-19 (14:35 UTC)
Status: ✅ Particle Effects System Added
What was done:
- Created a complete particle effects system for visual feedback
- Added click sparkle particles when harvesting stardust
- Added building purchase burst effects on the building card
- Added achievement unlock celebration effects
- Added ambient twinkling stars to the background
- Integrated particles into game.js, achievements.js, and main.js
Files modified:
js/particles.js- New file with Particle system (click, building, achievement effects + ambient stars)js/game.js- Added particle calls on harvest and buyBuildingjs/achievements.js- Added particle effect on achievement unlockjs/main.js- Added ambient star creation on initcss/game.css- Added particle styles and twinkle animationindex.html- Added particles.js script tag
Next goals:
- Mobile touch optimizations (tap feedback, responsive layout)
- Prestige/reset system with bonuses
- Sound effects for clicks and purchases