Session 8: Fix broken prestige system - load prestige scripts, fix particles.js parse error, add prestige tab UI

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2026-08-21 09:40:31 +00:00
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- Achievement progress tracking in stats panel
- Consider adding more sound variations or background music
- Potential new building tiers or prestige milestones
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### Session 8 - 2026-08-21 (Afternoon)
**Status:** ✅ Critical Bugfix - Prestige System Now Actually Loads (reported by user)
#### Bug report:
User reported (with screenshot) that clicking "Collect Stardust" no longer works
after the prestige feature shipped in Session 5. Console showed:
`Uncaught ReferenceError: PRESTIGE is not defined` (game.js line 159, in getClickPower)
#### Root cause:
Session 5 created `js/prestige.js` + `js/prestigeUI.js` and rewired `game.js` to
call `PRESTIGE`/`PRESTIGE_UPGRADES` in click power, production, and offline
earnings — but **never added the two script tags to `index.html`**. So:
1. `PRESTIGE` was undefined → `getClickPower()` threw on every tick (250ms) and
every click → clicking did nothing, console flooded with errors.
2. `Game.init()` calls `PrestigeUI.init()` → crashed the whole init sequence
after `UI.init()`, so even the harvest click listener was never attached.
3. A second latent bug in `js/particles.js`: missing comma between
`createAmbientStars()` and `createPrestigeEffect()` (added in Session 5)
made the whole file fail to parse → `Particles` undefined → would have
broken `harvest()` even after fix #1.
4. The prestige tab UI (essence display, prestige button, upgrade list) was
also never added to `index.html`.
#### Fixes applied:
- `index.html` - added `<script>` tags for `js/prestige.js` and `js/prestigeUI.js`
(before `main.js`), added the ✦ Prestige tab button + tab panel with
`prestige-btn`, `prestige-essence-count`, `prestige-multiplier`,
`prestige-next-essence`, `prestige-upgrades-list`
- `js/particles.js` - added missing comma after `createAmbientStars()`
- `js/ui.js` - `UI.update()` now also calls `PrestigeUI.update()` so the
prestige display refreshes every tick
#### Verification:
Built a headless DOM test harness (`headless-test/test_game.py`, lives OUTSIDE
the game repo) running all game scripts in a real JS engine (py_mini_racer /
JavaScriptCore) with DOM stubs. 33/33 checks pass: init, 5 harvest clicks →
5 stardust, 20 game ticks without errors, full prestige flow (2M stardust →
1 essence, reset, multiplier), prestige upgrade purchase math, UI rendering,
firstPrestige achievement, save/load round-trip preserving essence.
#### Files modified:
- `index.html` - prestige scripts + prestige tab UI
- `js/particles.js` - missing comma (parse error)
- `js/ui.js` - PrestigeUI.update() wired into UI.update()
#### Lessons / notes for future sessions:
- Always check `index.html` script tags when adding new JS files!
- A headless smoke test exists at /workspace/headless-test/test_game.py —
re-run it after any change to js/ to catch ReferenceErrors before pushing.
(Requires `pip install py_mini_racer`.)
#### Next goals:
- Achievement progress tracking in stats panel
- Consider adding a "next essence at X stardust" progress hint