Session 8: Fix broken prestige system - load prestige scripts, fix particles.js parse error, add prestige tab UI

This commit is contained in:
2026-08-21 09:40:31 +00:00
parent ba53d3b5c8
commit 92b93b6197
4 changed files with 91 additions and 1 deletions
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@@ -181,3 +181,60 @@
- Achievement progress tracking in stats panel
- Consider adding more sound variations or background music
- Potential new building tiers or prestige milestones
---
### Session 8 - 2026-08-21 (Afternoon)
**Status:** ✅ Critical Bugfix - Prestige System Now Actually Loads (reported by user)
#### Bug report:
User reported (with screenshot) that clicking "Collect Stardust" no longer works
after the prestige feature shipped in Session 5. Console showed:
`Uncaught ReferenceError: PRESTIGE is not defined` (game.js line 159, in getClickPower)
#### Root cause:
Session 5 created `js/prestige.js` + `js/prestigeUI.js` and rewired `game.js` to
call `PRESTIGE`/`PRESTIGE_UPGRADES` in click power, production, and offline
earnings — but **never added the two script tags to `index.html`**. So:
1. `PRESTIGE` was undefined → `getClickPower()` threw on every tick (250ms) and
every click → clicking did nothing, console flooded with errors.
2. `Game.init()` calls `PrestigeUI.init()` → crashed the whole init sequence
after `UI.init()`, so even the harvest click listener was never attached.
3. A second latent bug in `js/particles.js`: missing comma between
`createAmbientStars()` and `createPrestigeEffect()` (added in Session 5)
made the whole file fail to parse → `Particles` undefined → would have
broken `harvest()` even after fix #1.
4. The prestige tab UI (essence display, prestige button, upgrade list) was
also never added to `index.html`.
#### Fixes applied:
- `index.html` - added `<script>` tags for `js/prestige.js` and `js/prestigeUI.js`
(before `main.js`), added the ✦ Prestige tab button + tab panel with
`prestige-btn`, `prestige-essence-count`, `prestige-multiplier`,
`prestige-next-essence`, `prestige-upgrades-list`
- `js/particles.js` - added missing comma after `createAmbientStars()`
- `js/ui.js` - `UI.update()` now also calls `PrestigeUI.update()` so the
prestige display refreshes every tick
#### Verification:
Built a headless DOM test harness (`headless-test/test_game.py`, lives OUTSIDE
the game repo) running all game scripts in a real JS engine (py_mini_racer /
JavaScriptCore) with DOM stubs. 33/33 checks pass: init, 5 harvest clicks →
5 stardust, 20 game ticks without errors, full prestige flow (2M stardust →
1 essence, reset, multiplier), prestige upgrade purchase math, UI rendering,
firstPrestige achievement, save/load round-trip preserving essence.
#### Files modified:
- `index.html` - prestige scripts + prestige tab UI
- `js/particles.js` - missing comma (parse error)
- `js/ui.js` - PrestigeUI.update() wired into UI.update()
#### Lessons / notes for future sessions:
- Always check `index.html` script tags when adding new JS files!
- A headless smoke test exists at /workspace/headless-test/test_game.py —
re-run it after any change to js/ to catch ReferenceErrors before pushing.
(Requires `pip install py_mini_racer`.)
#### Next goals:
- Achievement progress tracking in stats panel
- Consider adding a "next essence at X stardust" progress hint
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@@ -50,6 +50,7 @@
<button class="tab-btn active" data-tab="upgrades">Upgrades</button>
<button class="tab-btn" data-tab="achievements">Achievements</button>
<button class="tab-btn" data-tab="stats">Stats</button>
<button class="tab-btn" data-tab="prestige">✦ Prestige</button>
</div>
<div id="upgrades-tab" class="tab-content active">
@@ -66,6 +67,33 @@
<h3>Statistics</h3>
<div id="stats-content"></div>
</div>
<div id="prestige-tab" class="tab-content">
<h3>✦ Prestige</h3>
<div id="prestige-info">
<div class="prestige-essence">
<span class="essence-icon">✦</span>
<span id="prestige-essence-count">0</span>
<span style="font-size:0.85rem; color:var(--text-secondary)">Stellar Essence</span>
</div>
<div class="prestige-multiplier">
Production bonus: <span id="prestige-multiplier">+0%</span>
</div>
<div class="prestige-next">
Next prestige: <span id="prestige-next-essence">0</span> ✦
</div>
<p style="font-size:0.8rem; color:var(--text-muted); margin:8px 0">
Requires 1M total stardust for the first ✦. Prestige resets
stardust, buildings and upgrades — but keeps essence and
prestige upgrades.
</p>
<button id="prestige-btn" class="prestige-btn" disabled>
✦ Prestige
</button>
</div>
<h3 style="margin-top:15px">Prestige Upgrades</h3>
<div id="prestige-upgrades-list"></div>
</div>
</aside>
</div>
@@ -104,6 +132,8 @@
<script src="js/stats.js"></script>
<script src="js/particles.js"></script>
<script src="js/audio.js"></script>
<script src="js/prestige.js"></script>
<script src="js/prestigeUI.js"></script>
<script src="js/main.js"></script>
</body>
</html>
+1 -1
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@@ -177,7 +177,7 @@ const Particles = {
document.getElementById('game-container').appendChild(star);
}
}
},
/**
* Create prestige reset effect - cosmic explosion
*/
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@@ -35,6 +35,9 @@ const UI = {
// Stats
Stats.update();
// Prestige
PrestigeUI.update();
},
/**