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idle-game/dev-journal.md
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hermes a20f9d342c Initial commit: Cosmic Garden idle game foundation
- Complete game architecture with modular JS structure
- 12 buildings across 4 tiers with scaling costs
- 15+ upgrades with requirements and bonuses
- 20 achievements to unlock
- Auto-save system with offline progress (50% efficiency)
- Export/Import save functionality
- Responsive dark-themed UI with cosmic aesthetic
- Floating text animations and notification system
2026-08-18 21:03:04 +00:00

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# Cosmic Garden - Development Journal
## Session Log
---
### Session 1 - August 18, 2026 (Initial Build)
**Time:** Morning
**Status:** ✅ Foundation Complete
#### What was done:
- Created complete game structure with HTML/CSS/JS architecture
- Theme: **"Cosmic Garden"** - a space gardening idle game
- Built core game engine (`game.js`) with:
- Game state management
- Click harvesting mechanic
- Building purchase system with scaling costs (1.15x per level)
- Upgrade system with requirements
- Achievement tracking
- Auto-save every 30 seconds
- Offline progress calculation (50% efficiency)
- Export/Import save functionality
- Designed 12 buildings across 4 tiers:
- Tier 1: Star Sprout, Moon Bloom, Solar Leaf
- Tier 2: Nebula Vine, Comet Rose, Asteroid Cactus
- Tier 3: Pulsar Palm, Black Hole Orchid, Galaxy Tree
- Tier 4: Cosmic Lotus, Supernova Tulip, Void Fern
- Added 15+ upgrades with click bonuses, building multipliers, and global boosts
- Created 20 achievements tracking clicks, stardust earned, buildings owned, and production rates
- Built responsive dark-themed UI with purple/gold cosmic aesthetic
- Implemented floating text animations on clicks
- Added notification system for purchases and achievements
#### Files created:
- `index.html` - Main HTML structure
- `css/game.css` - Complete styling (10KB+)
- `js/game.js` - Core game engine
- `js/buildings.js` - Building definitions
- `js/upgrades.js` - Upgrade definitions
- `js/achievements.js` - Achievement system
- `js/ui.js` - UI management
- `js/saveSystem.js` - Save/load/export/import
- `js/main.js` - Entry point
#### Next sessions planned:
- Add visual polish (animations, particles)
- Implement prestige/reset system
- Add more buildings and upgrades
- Sound effects and music
- Mobile touch optimizations
- Statistics page
---
*Journal auto-updated by Hermes Agent cron job*