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idle-game/dev-journal.md
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hermes a20f9d342c Initial commit: Cosmic Garden idle game foundation
- Complete game architecture with modular JS structure
- 12 buildings across 4 tiers with scaling costs
- 15+ upgrades with requirements and bonuses
- 20 achievements to unlock
- Auto-save system with offline progress (50% efficiency)
- Export/Import save functionality
- Responsive dark-themed UI with cosmic aesthetic
- Floating text animations and notification system
2026-08-18 21:03:04 +00:00

1.9 KiB

Cosmic Garden - Development Journal

Session Log


Session 1 - August 18, 2026 (Initial Build)

Time: Morning
Status: ✅ Foundation Complete

What was done:

  • Created complete game structure with HTML/CSS/JS architecture
  • Theme: "Cosmic Garden" - a space gardening idle game
  • Built core game engine (game.js) with:
    • Game state management
    • Click harvesting mechanic
    • Building purchase system with scaling costs (1.15x per level)
    • Upgrade system with requirements
    • Achievement tracking
    • Auto-save every 30 seconds
    • Offline progress calculation (50% efficiency)
    • Export/Import save functionality
  • Designed 12 buildings across 4 tiers:
    • Tier 1: Star Sprout, Moon Bloom, Solar Leaf
    • Tier 2: Nebula Vine, Comet Rose, Asteroid Cactus
    • Tier 3: Pulsar Palm, Black Hole Orchid, Galaxy Tree
    • Tier 4: Cosmic Lotus, Supernova Tulip, Void Fern
  • Added 15+ upgrades with click bonuses, building multipliers, and global boosts
  • Created 20 achievements tracking clicks, stardust earned, buildings owned, and production rates
  • Built responsive dark-themed UI with purple/gold cosmic aesthetic
  • Implemented floating text animations on clicks
  • Added notification system for purchases and achievements

Files created:

  • index.html - Main HTML structure
  • css/game.css - Complete styling (10KB+)
  • js/game.js - Core game engine
  • js/buildings.js - Building definitions
  • js/upgrades.js - Upgrade definitions
  • js/achievements.js - Achievement system
  • js/ui.js - UI management
  • js/saveSystem.js - Save/load/export/import
  • js/main.js - Entry point

Next sessions planned:

  • Add visual polish (animations, particles)
  • Implement prestige/reset system
  • Add more buildings and upgrades
  • Sound effects and music
  • Mobile touch optimizations
  • Statistics page

Journal auto-updated by Hermes Agent cron job