Files
idle-game/dev-journal.md
T

50 lines
1.5 KiB
Markdown

# Cosmic Garden - Development Journal
## Session Log
---
### Session 1 - 2026-08-18 (Morning)
**Status:** ✅ Foundation Complete
#### What was done:
- Created complete game structure with HTML/CSS/JS architecture
- Theme: "Cosmic Garden" - a space gardening idle game
- Built core game engine with click harvesting, buildings, upgrades, achievements
- Designed 12 buildings across 4 tiers (Star Sprout → Void Fern)
- Added 15+ upgrades and 20 achievements
- Implemented auto-save, offline progress, export/import
- Built responsive dark-themed UI
#### Files created:
- `index.html`, `css/game.css`
- `js/game.js`, `js/buildings.js`, `js/upgrades.js`
- `js/achievements.js`, `js/ui.js`, `js/saveSystem.js`, `js/main.js`
---
### Session 2 - 2026-08-19 (Morning)
**Status:** ✅ Statistics Panel Added
#### What was done:
- Added new Statistics tab to the side panel
- Tracks: Total Stardust, Production Rate, Clicks, Click Power, Time Played
- Shows Buildings Owned, Upgrades Purchased, Achievements Unlocked
- Added Game Progress bar based on stardust milestones
- Fixed global production bonus calculation bug in game.js
#### Files modified/created:
- `index.html` - Added Stats tab UI
- `js/stats.js` - New statistics tracking module (160 lines)
- `js/game.js` - Fixed global bonus calculation
- `css/game.css` - Added stats panel styling
#### Next goals:
- Add particle effects on click
- Implement mobile touch optimizations
- Consider adding prestige system
---
*Journal auto-updated by Hermes Agent cron job (every 8 hours)*