Session 6: Achievement Expansion - Added 10 new achievements (prestige, building milestones, click power, time-based)

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- Theme: "Cosmic Garden" - a space gardening idle game
- Built core game engine with click harvesting, buildings, upgrades, achievements
- Designed 12 buildings across 4 tiers (Star Sprout → Void Fern)
- Added 15+ upgrades and 20 achievements
- Added 15+ upgrades and 30 achievements
- Implemented auto-save, offline progress, export/import
- Built responsive dark-themed UI
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- Achievement expansion (prestige-related achievements)
- Mobile touch optimizations
- Consider adding more visual polish to the click button
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### Session 6 - 2026-08-20 (Evening)
**Status:** ✅ Achievement Expansion Added
#### What was done:
- Added 10 new achievements, bringing total from 20 to 30
- New prestige achievements: Cosmic Rebirth (first prestige), Stellar Adaptation (5 prestiges), Cosmic Ascension (10 prestiges), Eternal Gardener (100 total essence), Quantum Growth (1,000 total essence)
- New building milestone achievements: Void Weaver (25 Void Ferns), Supernova Growth (25 Supernova Seeds)
- New click power achievements: Powerful Harvester (1,000 click power), Divine Touch (10,000 click power)
- New time-based achievement: Dedicated Gardener (play for 1 hour total)
- Updated achievement counter in UI from (0/20) to (0/30)
- Updated Session 1 journal entry to reflect 30 achievements
#### Files modified:
- `js/achievements.js` - Added 10 new achievement definitions
- `index.html` - Updated achievement count display
- `dev-journal.md` - Updated session log and added Session 6 entry
#### Next goals:
- Mobile touch optimizations (tap feedback, responsive layout)
- Consider adding more visual polish to the click button
- Achievement progress tracking in stats panel