diff --git a/dev-journal.md b/dev-journal.md
index 79abf4f..3169ca4 100644
--- a/dev-journal.md
+++ b/dev-journal.md
@@ -12,7 +12,7 @@
- Theme: "Cosmic Garden" - a space gardening idle game
- Built core game engine with click harvesting, buildings, upgrades, achievements
- Designed 12 buildings across 4 tiers (Star Sprout → Void Fern)
-- Added 15+ upgrades and 20 achievements
+- Added 15+ upgrades and 30 achievements
- Implemented auto-save, offline progress, export/import
- Built responsive dark-themed UI
@@ -131,3 +131,27 @@
- Achievement expansion (prestige-related achievements)
- Mobile touch optimizations
- Consider adding more visual polish to the click button
+
+---
+
+### Session 6 - 2026-08-20 (Evening)
+**Status:** ✅ Achievement Expansion Added
+
+#### What was done:
+- Added 10 new achievements, bringing total from 20 to 30
+- New prestige achievements: Cosmic Rebirth (first prestige), Stellar Adaptation (5 prestiges), Cosmic Ascension (10 prestiges), Eternal Gardener (100 total essence), Quantum Growth (1,000 total essence)
+- New building milestone achievements: Void Weaver (25 Void Ferns), Supernova Growth (25 Supernova Seeds)
+- New click power achievements: Powerful Harvester (1,000 click power), Divine Touch (10,000 click power)
+- New time-based achievement: Dedicated Gardener (play for 1 hour total)
+- Updated achievement counter in UI from (0/20) to (0/30)
+- Updated Session 1 journal entry to reflect 30 achievements
+
+#### Files modified:
+- `js/achievements.js` - Added 10 new achievement definitions
+- `index.html` - Updated achievement count display
+- `dev-journal.md` - Updated session log and added Session 6 entry
+
+#### Next goals:
+- Mobile touch optimizations (tap feedback, responsive layout)
+- Consider adding more visual polish to the click button
+- Achievement progress tracking in stats panel
diff --git a/index.html b/index.html
index ef6a530..3681677 100644
--- a/index.html
+++ b/index.html
@@ -58,7 +58,7 @@
-
Achievements (0/20)
+
Achievements (0/30)
diff --git a/js/achievements.js b/js/achievements.js
index d88279b..48dd06b 100644
--- a/js/achievements.js
+++ b/js/achievements.js
@@ -135,7 +135,7 @@ const ACHIEVEMENTS = {
icon: '💧',
condition: (state) => Game.getProductionPerSecond() >= 100
},
-
+
rushingRiver: {
id: 'rushingRiver',
name: 'Rushing River',
@@ -143,13 +143,97 @@ const ACHIEVEMENTS = {
icon: '🌊',
condition: (state) => Game.getProductionPerSecond() >= 1000
},
-
+
cosmicFlood: {
id: 'cosmicFlood',
name: 'Cosmic Flood',
description: 'Reach 100,000 stardust/sec',
icon: '🌊',
condition: (state) => Game.getProductionPerSecond() >= 100000
+ },
+
+ // Prestige achievements
+ firstPrestige: {
+ id: 'firstPrestige',
+ name: 'Cosmic Rebirth',
+ description: 'Prestige for the first time',
+ icon: '🌀',
+ condition: (state) => state.prestigeCount >= 1
+ },
+
+ stellarAdaptation: {
+ id: 'stellarAdaptation',
+ name: 'Stellar Adaptation',
+ description: 'Prestige 5 times',
+ icon: '⭐',
+ condition: (state) => state.prestigeCount >= 5
+ },
+
+ cosmicAscension: {
+ id: 'cosmicAscension',
+ name: 'Cosmic Ascension',
+ description: 'Prestige 10 times',
+ icon: '🌟',
+ condition: (state) => state.prestigeCount >= 10
+ },
+
+ eternalGardener: {
+ id: 'eternalGardener',
+ name: 'Eternal Gardener',
+ description: 'Earn 100 total Stellar Essence',
+ icon: '💎',
+ condition: (state) => state.totalPrestigeEssence >= 100
+ },
+
+ quantumGrowth: {
+ id: 'quantumGrowth',
+ name: 'Quantum Growth',
+ description: 'Earn 1,000 total Stellar Essence',
+ icon: '🔮',
+ condition: (state) => state.totalPrestigeEssence >= 1000
+ },
+
+ // Building milestone achievements
+ voidWeaver: {
+ id: 'voidWeaver',
+ name: 'Void Weaver',
+ description: 'Own 25 Void Ferns',
+ icon: '🌿',
+ condition: (state) => (state.buildings.voidFern || 0) >= 25
+ },
+
+ supernovaGrowth: {
+ id: 'supernovaGrowth',
+ name: 'Supernova Growth',
+ description: 'Own 25 Supernova Seeds',
+ icon: '💥',
+ condition: (state) => (state.buildings.supernovaSeed || 0) >= 25
+ },
+
+ // Click power achievements
+ powerfulHarvester: {
+ id: 'powerfulHarvester',
+ name: 'Powerful Harvester',
+ description: 'Reach 1,000 click power',
+ icon: '✋',
+ condition: (state) => Game.getClickPower() >= 1000
+ },
+
+ divineTouch: {
+ id: 'divineTouch',
+ name: 'Divine Touch',
+ description: 'Reach 10,000 click power',
+ icon: '🤚',
+ condition: (state) => Game.getClickPower() >= 10000
+ },
+
+ // Time-based achievement
+ dedicatedGardener: {
+ id: 'dedicatedGardener',
+ name: 'Dedicated Gardener',
+ description: 'Play for 1 hour total',
+ icon: '⏰',
+ condition: (state) => (Date.now() - state.startTime) >= 3600000
}
};