- Complete game architecture with modular JS structure - 12 buildings across 4 tiers with scaling costs - 15+ upgrades with requirements and bonuses - 20 achievements to unlock - Auto-save system with offline progress (50% efficiency) - Export/Import save functionality - Responsive dark-themed UI with cosmic aesthetic - Floating text animations and notification system
1.9 KiB
1.9 KiB
Cosmic Garden - Development Journal
Session Log
Session 1 - August 18, 2026 (Initial Build)
Time: Morning
Status: ✅ Foundation Complete
What was done:
- Created complete game structure with HTML/CSS/JS architecture
- Theme: "Cosmic Garden" - a space gardening idle game
- Built core game engine (
game.js) with:- Game state management
- Click harvesting mechanic
- Building purchase system with scaling costs (1.15x per level)
- Upgrade system with requirements
- Achievement tracking
- Auto-save every 30 seconds
- Offline progress calculation (50% efficiency)
- Export/Import save functionality
- Designed 12 buildings across 4 tiers:
- Tier 1: Star Sprout, Moon Bloom, Solar Leaf
- Tier 2: Nebula Vine, Comet Rose, Asteroid Cactus
- Tier 3: Pulsar Palm, Black Hole Orchid, Galaxy Tree
- Tier 4: Cosmic Lotus, Supernova Tulip, Void Fern
- Added 15+ upgrades with click bonuses, building multipliers, and global boosts
- Created 20 achievements tracking clicks, stardust earned, buildings owned, and production rates
- Built responsive dark-themed UI with purple/gold cosmic aesthetic
- Implemented floating text animations on clicks
- Added notification system for purchases and achievements
Files created:
index.html- Main HTML structurecss/game.css- Complete styling (10KB+)js/game.js- Core game enginejs/buildings.js- Building definitionsjs/upgrades.js- Upgrade definitionsjs/achievements.js- Achievement systemjs/ui.js- UI managementjs/saveSystem.js- Save/load/export/importjs/main.js- Entry point
Next sessions planned:
- Add visual polish (animations, particles)
- Implement prestige/reset system
- Add more buildings and upgrades
- Sound effects and music
- Mobile touch optimizations
- Statistics page
Journal auto-updated by Hermes Agent cron job