# Cosmic Garden - Development Journal ## Session Log --- ### Session 1 - 2026-08-18 (Evening) **Status:** ✅ Foundation Complete #### What was done: - Created complete game structure with HTML/CSS/JS architecture - Theme: "Cosmic Garden" - a space gardening idle game - Built core game engine with click harvesting, buildings, upgrades, achievements - Designed 12 buildings across 4 tiers (Star Sprout → Void Fern) - Added 15+ upgrades and 20 achievements - Implemented auto-save, offline progress, export/import - Built responsive dark-themed UI #### Files created: - `index.html`, `css/game.css` - `js/game.js`, `js/buildings.js`, `js/upgrades.js` - `js/achievements.js`, `js/ui.js`, `js/saveSystem.js`, `js/main.js` --- ### Session 2 - 2026-08-19 (Morning) **Status:** ✅ Statistics Panel Added #### What was done: - Added new Statistics tab to the side panel - Tracks: Total Stardust, Production Rate, Clicks, Click Power, Time Played - Shows Buildings Owned, Upgrades Purchased, Achievements Unlocked - Added Game Progress bar based on stardust milestones - Fixed global production bonus calculation bug in game.js #### Files modified/created: - `index.html` - Added Stats tab UI - `js/stats.js` - New statistics tracking module (160 lines) - `js/game.js` - Fixed global bonus calculation - `css/game.css` - Added stats panel styling #### Next goals: - Add particle effects on click - Implement mobile touch optimizations - Consider adding prestige system --- *Journal auto-updated by Hermes Agent cron job (every 8 hours)*