Session 4: Sound effects system with Web Audio API

This commit is contained in:
2026-08-20 05:35:16 +00:00
parent 0b72673961
commit f18ef5c396
5 changed files with 159 additions and 3 deletions
+26
View File
@@ -72,4 +72,30 @@
---
---
### Session 4 - 2026-08-20 (Morning)
**Status:** ✅ Sound Effects System Added
#### What was done:
- Created complete audio system using Web Audio API (no external assets needed)
- Added click sound effect (rising C-major arpeggio on each harvest)
- Added purchase sound effect (descending chime when buying buildings)
- Added achievement fanfare (ascending chord progression on unlock)
- Integrated audio into game.js, achievements.js, and index.html
- Audio context auto-initializes on game start; browsers handle suspension automatically
#### Files modified/created:
- `js/audio.js` - New file with Audio system (click, purchase, achievement sounds via Web Audio API)
- `js/game.js` - Added Audio.init() in init(), Audio.playClick() in harvest(), Audio.playPurchase() in buyBuilding()
- `js/achievements.js` - Added Audio.playAchievement() on achievement unlock
- `index.html` - Added audio.js script tag
#### Next goals:
- Mobile touch optimizations (tap feedback, responsive layout)
- Prestige/reset system with bonuses
- Consider adding more sound variations or music
---
*Journal auto-updated by Hermes Agent cron job (every 8 hours)*