From b1b97fedc83125608785c576a3d7b8afebbd9f9d Mon Sep 17 00:00:00 2001 From: Hermes Agent Date: Wed, 19 Aug 2026 11:19:32 +0000 Subject: [PATCH] Fix: Remove duplicate journal, update cron prompt to append sessions --- JOURNAL.md | 55 ------------------------------------------------------ 1 file changed, 55 deletions(-) delete mode 100644 JOURNAL.md diff --git a/JOURNAL.md b/JOURNAL.md deleted file mode 100644 index 8fbccd7..0000000 --- a/JOURNAL.md +++ /dev/null @@ -1,55 +0,0 @@ -# 🌌 Cosmic Garden - Development Journal - -## Session Log - ---- - -### Session 1 - August 18, 2026 (Initial Build) -**Time:** Morning -**Status:** ✅ Foundation Complete - -#### What was done: -- Created complete game structure with HTML/CSS/JS architecture -- Theme: **"Cosmic Garden"** - a space gardening idle game -- Built core game engine (`game.js`) with: - - Game state management - - Click harvesting mechanic - - Building purchase system with scaling costs (1.15x per level) - - Upgrade system with requirements - - Achievement tracking - - Auto-save every 30 seconds - - Offline progress calculation (50% efficiency) - - Export/Import save functionality -- Designed 12 buildings across 4 tiers: - - Tier 1: Star Sprout, Moon Bloom, Solar Leaf - - Tier 2: Nebula Vine, Comet Rose, Asteroid Cactus - - Tier 3: Pulsar Palm, Black Hole Orchid, Galaxy Tree - - Tier 4: Cosmic Lotus, Supernova Tulip, Void Fern -- Added 15+ upgrades with click bonuses, building multipliers, and global boosts -- Created 20 achievements tracking clicks, stardust earned, buildings owned, and production rates -- Built responsive dark-themed UI with purple/gold cosmic aesthetic -- Implemented floating text animations on clicks -- Added notification system for purchases and achievements - -#### Files created: -- `index.html` - Main HTML structure -- `css/game.css` - Complete styling (10KB+) -- `js/game.js` - Core game engine -- `js/buildings.js` - Building definitions -- `js/upgrades.js` - Upgrade definitions -- `js/achievements.js` - Achievement system -- `js/ui.js` - UI management -- `js/saveSystem.js` - Save/load/export/import -- `js/main.js` - Entry point - -#### Next sessions planned: -- Add visual polish (animations, particles) -- Implement prestige/reset system -- Add more buildings and upgrades -- Sound effects and music -- Mobile touch optimizations -- Statistics page - ---- - -*Journal auto-updated by Hermes Agent cron job*