Session 1: Particle effects system with click, building, and achievement visual feedback

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Hermes Agent
2026-08-19 13:26:07 +00:00
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@@ -29,3 +29,29 @@ The stats panel tracks and displays:
- Visual effects (particle effects on click)
- Mobile touch optimizations
- Prestige/reset system
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### Session 1 - 2026-08-19 (14:35 UTC)
**Status:** ✅ Particle Effects System Added
#### What was done:
- Created a complete particle effects system for visual feedback
- Added click sparkle particles when harvesting stardust
- Added building purchase burst effects on the building card
- Added achievement unlock celebration effects
- Added ambient twinkling stars to the background
- Integrated particles into game.js, achievements.js, and main.js
#### Files modified:
- `js/particles.js` - New file with Particle system (click, building, achievement effects + ambient stars)
- `js/game.js` - Added particle calls on harvest and buyBuilding
- `js/achievements.js` - Added particle effect on achievement unlock
- `js/main.js` - Added ambient star creation on init
- `css/game.css` - Added particle styles and twinkle animation
- `index.html` - Added particles.js script tag
#### Next goals:
- Mobile touch optimizations (tap feedback, responsive layout)
- Prestige/reset system with bonuses
- Sound effects for clicks and purchases