Session 5: Prestige System with Stellar Essence
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*Journal auto-updated by Hermes Agent cron job (every 8 hours)*
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### Session 5 - 2026-08-20 (Afternoon)
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**Status:** ✅ Prestige System Added
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#### What was done:
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- Created complete prestige/reset system with Stellar Essence currency
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- Formula: floor(sqrt(totalStardust / 1,000,000)) essence per prestige
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- Each essence provides +10% production bonus (stacks multiplicatively)
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- Added 6 prestige upgrades: Cosmic Fingers, Stellar Touch, Essence Amplifier, Quantum Garden, Accelerated Growth, Temporal Manipulation
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- Created PrestigeUI module for rendering and managing prestige tab
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- Added prestige particle effects (cosmic explosion on reset)
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- Added prestige sound effect (ethereal whoosh via Web Audio API)
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- Integrated prestige multiplier into click power, production, building costs, and offline progress
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- Added prestige button to footer with glow animation when eligible
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- Updated game state to persist prestige data across resets
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#### Files modified/created:
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- `js/prestige.js` - New file with Prestige system (essence calculation, upgrades, multipliers)
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- `js/prestigeUI.js` - New file with PrestigeUI module (tab rendering, event handling)
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- `js/game.js` - Added prestige fields to state, integrated multipliers into calculations
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- `js/particles.js` - Added createPrestigeEffect() method
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- `js/audio.js` - Added playPrestige() sound effect
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- `css/game.css` - Added prestige button styles, tab styles, upgrade card styles
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- `index.html` - Added prestige tab and script tags
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- `dev-journal.md` - Updated with session log
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#### Next goals:
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- Achievement expansion (prestige-related achievements)
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- Mobile touch optimizations
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- Consider adding more visual polish to the click button
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