Session 5: Prestige System with Stellar Essence

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2026-08-20 13:43:23 +00:00
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*Journal auto-updated by Hermes Agent cron job (every 8 hours)*
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### Session 5 - 2026-08-20 (Afternoon)
**Status:** ✅ Prestige System Added
#### What was done:
- Created complete prestige/reset system with Stellar Essence currency
- Formula: floor(sqrt(totalStardust / 1,000,000)) essence per prestige
- Each essence provides +10% production bonus (stacks multiplicatively)
- Added 6 prestige upgrades: Cosmic Fingers, Stellar Touch, Essence Amplifier, Quantum Garden, Accelerated Growth, Temporal Manipulation
- Created PrestigeUI module for rendering and managing prestige tab
- Added prestige particle effects (cosmic explosion on reset)
- Added prestige sound effect (ethereal whoosh via Web Audio API)
- Integrated prestige multiplier into click power, production, building costs, and offline progress
- Added prestige button to footer with glow animation when eligible
- Updated game state to persist prestige data across resets
#### Files modified/created:
- `js/prestige.js` - New file with Prestige system (essence calculation, upgrades, multipliers)
- `js/prestigeUI.js` - New file with PrestigeUI module (tab rendering, event handling)
- `js/game.js` - Added prestige fields to state, integrated multipliers into calculations
- `js/particles.js` - Added createPrestigeEffect() method
- `js/audio.js` - Added playPrestige() sound effect
- `css/game.css` - Added prestige button styles, tab styles, upgrade card styles
- `index.html` - Added prestige tab and script tags
- `dev-journal.md` - Updated with session log
#### Next goals:
- Achievement expansion (prestige-related achievements)
- Mobile touch optimizations
- Consider adding more visual polish to the click button