Session 14: Buy All Upgrades (bulk-buy for upgrades) + empty-slot boost leak fix
- Added Game.buyAllUpgrades(): buys every affordable upgrade at once, respecting per-upgrade requirements and looping until nothing remains. - Added a 'Buy All' button to the Upgrades tab header; UI.updateBuyAllButton() shows/hides & enables/disables it live each tick based on affordability. - Fixed empty-slot branch of switchSlot(): added productionBoostUntil: 0 so a temporary golden-bloom boost cannot leak into a fresh slot. - Added .upgrades-header / .buy-all-btn CSS (gold accent theme). Verified: headless test buy-all-upgrades-test.mjs 24/24 pass; existing golden-bloom (22/22) and buy-max (6/6) tests re-run clean, no regressions.
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@@ -58,7 +58,10 @@
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</div>
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<div id="upgrades-tab" class="tab-content active">
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<h3>Upgrades</h3>
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<div class="upgrades-header">
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<h3>Upgrades</h3>
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<button id="buy-all-upgrades" class="buy-all-btn" style="display:none" title="Buy every upgrade you can currently afford">Buy All</button>
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</div>
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<div id="upgrades-list"></div>
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</div>
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