* Clear heartbeat and queue when disconnected * Give clearer error in case configure fails due to a lost connection. Used to throw 'Packet does not exist' * If the queue processing error is due to a lost connection, throw it instead of looping endlessly * In case we send a disconnection event we don't need to also throw * Catch heartbeat errors * Also handle invalid state errors * Handle socket timeouts * Log heartbeat failures * Make linter happy * Transform stream being a singleton prevented reconnection attempts * Adapt tests to not using singleton * Aborting already ends the connection
42 lines
1.1 KiB
TypeScript
42 lines
1.1 KiB
TypeScript
import type { Types } from "@meshtastic/core";
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import { Utils } from "@meshtastic/core";
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export class TransportDeno implements Types.Transport {
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private _toDevice: WritableStream<Uint8Array>;
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private _fromDevice: ReadableStream<Types.DeviceOutput>;
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private connection: Deno.Conn | undefined;
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public static async create(hostname: string): Promise<TransportDeno> {
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const connection = await Deno.connect({
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hostname,
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port: 4403,
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});
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return new TransportDeno(connection);
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}
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constructor(connection: Deno.Conn) {
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this.connection = connection;
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const toDeviceStream = Utils.toDeviceStream();
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toDeviceStream.readable.pipeTo(this.connection.writable);
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this._toDevice = toDeviceStream.writable;
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this._fromDevice = this.connection.readable.pipeThrough(
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Utils.fromDeviceStream(),
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);
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}
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get toDevice(): WritableStream<Uint8Array> {
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return this._toDevice;
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}
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get fromDevice(): ReadableStream<Types.DeviceOutput> {
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return this._fromDevice;
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}
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disconnect(): Promise<void> {
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this.connection.close();
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this.connection = undefined;
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return Promise.resolve();
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}
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}
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